Friday, October 13, 2006

Gaming Presentation

I am developing a presentation for library staff on gaming in education and libraries. As soon as it is ready, I will place the PowerPoint file here.


On the Bibliographic Gaming blog, I found this link to ADRIFT, a text based game generator. The software looks like it could produce quite complex games, in which you stipulate the rooms, objects, people, and actions that need to be accomplished to win. I think to make it interesting you would definitely need a lot of graphics and audio, and I am uncertain how much support there is for that in the program.

It might be interesting to use the game generator along with many pictures of the library (or the entire campus!) to make some sort of adventure game. The purpose could be to teach about a particular subject or to explore the environment in a more interesting manner.

Thursday, October 12, 2006

Info Lit Game

The Info Lit Game I have been working on is now being put through play-testing by staff and student workers. Following some suggestions, I have added the capability for solo play. One person can play the game and is given 10 seconds to answer a question before it is marked wrong. 5 wrong answers and the player loses. After some play testers said the time interval was too short, I increased it to 15 seconds, and then 20 seconds.

Info Lit Game

Here is a screenshot from the Game:

Wednesday, October 04, 2006

Games in Education research

Futurelab has reports on research about teaching with games, including surveys on students' and teachers' attitudes towards gaming.

Information Literacy Game

The game I have been working on is just about ready for some serious play testing. We will be rolling it out to students some First Year Studies classes to get feedback. After some tweaks and fixes, etc. we should be ready to roll it out to (hopefully) much acclaim in the Spring Semester.

If you would like to try it out, go to this link.